Tuesday, August 4, 2015

People, Places, Flora, Fauna of Onderon

"Onderonians are a hardy lot even the Imperials that live and work on the base are mostly hardened veterans who know the dangers of the jungle."  - Onka Jaiwick

Onderonians of the Jungle

Villagers of Darastead: No more than a scant collection of buildings surrounded by a fence of wooden stakes and barbed wire. Most of its structures are crude huts made from local materials, but there are a few large duracrete prefabs that are used as meeting halls or other public necessities. None of the buildings are in good repair, especially the prefabs, which date back to the village’s founding over a century ago. The villagers keep them in order as well as they can with their limited tools and supplies, but even the sturdy duracrete has begun to crumble under the harsh jungle conditions. 

There are perhaps a little over a hundred villagers living in Darrastead, although many are often gone from the village at any given time. Some hunt the local beasts for food or to drive away predators, while others trade for vital supplies at the markets of Iziz, traveling to and from the city on rickety old landspeeders. Those who remain in the village devote their time to maintaining the village’s limited supplies and technology, patching wear-and-tear on the buildings, or preparing food and medicine. The demands of the Imperials at Whisper Base frequently made this difficult life even harder, as the most able workers of the village were called away from where they could support their families.

Oppressed by the Moff Dardano's troops, most the villagers had been press-ganged into service to build Whisper Base.  With the Rebels help they now have enough food and shelter to survive the harsher seasons, many young recruits have shown interest in joining the rebellion to free Onderon from the Empire.  However the rest of the villagers follow the guidance of their elder, Deil Kadru, and keep to themselves whenever possible.

  • Diel Kadru: The elder of Darrastead is an old, white-haired human woman. She is still spry for her age, although too frail for much heavy labor or exertion. She wears simple clothes in brown and green with the only indication of her station being a cloak of slightly finer material. Despite her unassuming appearance, Deil’s eyes blaze with a keen intellect and fierce spirit to those willing to look past the surface. Drives a custom racing swoop from her 'wilder days'.
  • Firil Kadru: Diel's grandson blessed with the same keen intelligence and ferocity of his grandmother, Firil has shown signs that he to join the Rebels and take the fight to the Empire for his home.

Warriors of the Clazka Tribe (beast riders): “The Beast Riders? A frightening folk, they are.
Lawless people, dwelling out in the deep jungle alongside the worst of the monsters. I know the cityfolk in Iziz might call us barbarians, but we can’t help being poor and in a bad place. If I had
the credits for a nice house out of the rain, believe me, I’d be long gone! The Beast Riders choose
to live out here in the wilds, though. They tame great flying rupings, which hardly seems possible
to me, and use them to hunt anything they don’t like, beast or sentient alike. They leave us in the village alone, but I can’t tell if that’s because they like us or they don’t think we’d provide any
sport. Imperial patrols are another matter. I’ve heard they’re not all that fond of those.”
- Darrastead Villager

Olko Baz - A great warleader for the Clazca tribe Olko is everything you would find in a nobile savage.  Honor and strength is what he respects the most.

“I am Olko Baz of the Clazca, rider of the mighty ruping Watchwing, hunter of these lands. Songs sung by my great-grandchildren will tell of me as slayer of cave-horror and wind-terror. These are my comrades of the wing, Foth Shemar and Pokk”.

Froth Shemar - A strong beautiful female protege to Olko who secretly loves her warleader but is unable to let her love be known for fear of being perceived weak. 

“We are the Clazca, and we are the Beast Riders. All those who know the freedom of the skies as we do are one people, but it is difficult enough to gather even one tribe across a world of jungle. The Clazca are all those who dwell in this region. Beyond our borders, there are the Dor-drel, the Amroth, and the Ezelk. Farther, there are other tribes. Our tales say we were once more numerous than we are now, but we are still enough to know more of this jungle than your speeder could cover in many days.”

Pokk - Tallest of his tribe and nearly as strong as a wookie Pokk is not the sharpest of Tribesmen but good a natured and a cunning hunter.

“We know little of your Rebellion, and can only judge those who stand before us. Prove yourselves worthy, and we shall perhaps help you. If this helps your cause as well, then so be it. We do not wage war in the same ways you do, but we shall always fight for our friends and against our enemies.”

Iziz (Capital City)

Merchants: 

  • Kavia Slen: Although a veteran of some of the worst battles in the Clone Wars, Kavia Slen has adapted quite well to civilian life. She talks about her business with the slick ease of a used speeder saleswoman. However, the efficiency with which she dismantles military hardware, weaponry, and ordnance is a clear reminder of the junk dealer’s combat experience.
    • Kavia has a seeder side and has some dealings with Yan'so and his gang.

Underworld:

Yan'so Hun'aht: Bar none the slipperiest and most jovial pirate in twelve systems. He is wanted on charges for smuggling, extortion, and numerous assaults on constabulary officials (Imperials all), however he has never committed a crime against an average hard working citizen. Most of his 'victims' have been rivals, Imperials and "those few fools who should know better", noble upperclass have found themselves at the end of his gang's blasters.  Only the stupid would assume he is a pirate with a golden heart, he is an opportunist first and foremost.

Although he would prefer to cooly talk, bribe or blackmail his way thru a deal, Yan'so is quite  accustomed to fighting. In fact more than a dozen foolish bounty-hunters, assassins and rivals have met their ends at his sword point or blaster.

Tall blond human with his loya Monkey-lizard always at his side, Yan'so is charming outwardly calm even under pressure.   As the adopted gods-son of the infamous pirate Hando Ohnaka of the Ohnaka gang, Yan'so has taken to his god-fathers old ways in hopes of even greater "fortune and fame".

Hun'aht gang is relatively new to the criminal underworld, however what they lack in numbers they make up for diversity, panache and ferocity.  A pair of trandoshan body guard enforcers (Hazk and Sizlk), a twi'lek assassin wielding a lightsaber, two dozen Wequay pirate defectors from the Ohnaka clan and several scores of toughs work for Yan'so who pays well for their loyalty. Hun'aht clan has grown in notoriety, so much so that the Hutt Cartel has them on retainer as contractors used for enforcement, privateering, smuggling, racketeering, and distribution outside of Hutt controlled space. Gives the cartel deniability and affords Yan'so backing of the Hutts for his burgeoning gang of criminals.

Yan'so being a true prodigy of Hondo won't keep this arrangement for long, as he has higher aspirations for his troupe of misanthropes.

The Empire (Jyrenne Base): 

Whisper Base was not the only Imperial installation on Onderon, nor even the most significant. A major Imperial Army-Navy ordnance center vital to the Empire’s supply lines is located near the capital city of Iziz, which accounts for the Empire’s interest in the world’s security. Moff Dardano saw the frequent traffic to and from Jyrenne Base as a major asset both in covering up his own operations and as a source of intelligence on his rival, Admiral Corlen, under whose command the base operates. The Rebel Alliance is interested in using the Moff’s work as a stepping stone to this much better secured target. For now, Jyrenne Base is to be avoided by sensible Rebel agents as there is a constant Imperial presence including a full garrison of stormtroopers and frequent visits from Army groups and Navy patrols.

  • Moff Dardano - Cruel, cold calculating and extremely paranoid which is why he commissioned Whisper Base to listen in on Admiral Corlen whom the Moff sees as a rival.






  • Admiral Corlen - Not much is known about the Admiral, thus the Moff's constant concern about him.  Officially Admiral Corlen hails from a powerful lineage of Core World nobles who are affronted at some of the liberties the Emperor’s New Order has taken with its power. Although most of his family is content to mutter salacious gossip about the Empire, the Admiral seems to be a by-the-book Imperial leader.



  • Verala Mishar - Finally, every two weeks for the last year, she has covertly flown her Lambda-class shuttle from Iziz to Whisper Base carrying supplies (food, ammunition, fuel, and the like), and initially she has no reason to suspect that the rebels have captured the base. Verala is taking bribes from Moff Dardano to deliver the supplies, but she reports to Admiral Corlen. If she were to disappear, then Corlen's forces might start to ask questions about where she went. 

Flora / Fauna

  • Tarja fruit: A spiky rhined fruit that is sweet to the taste, the outer skin is often distilled to make a powerful alcohol it comes mainly from Dxun and some small groves on Onderan. Thus it's expense. 









  • Bomba: Boma are hardy creatures covered in thick green scales, and have squat faces flanked by short horns and razor tusks. Though most boma are not especially large, this is more due to the high mortality rate of most species native to Dxun than any inherent limitation on their growth. Boma can become enormous in size if they live long enough, though the largest specimens never approach the size of even a young zakkeg.
  • Cannok: The toad-like cannoks are most noted for their bulging eyestalks and their huge, toothy maws, but they can also be recognized by their mottled yellow-green hides and their four broad, three-clawed feet. They are notably insatiable, and eat anything that they can manage to swallow—a wide-ranging category, given the size of their gullet. To make matters worse, cannoks frequently run in packs of three or more, allowing them to threaten prey that would normally be able to overcome a lone example of their kind. Though very near the bottom of Dxun’s food chain, they are not to be trifled with by most foreign species.

  • Ruping: Graceful, powerfully built reptavians native to the jungles of Onderon. These lean, well-muscled creatures have immense leathery wings that span the length of their rangy arms. Quadrocular vision and sensitive ears make a ruping keenly aware of its surroundings. Jungle-dwelling Onderonians have domesticated the rupings as beasts of transport. Historically, these people have been outcasts from the walled civilization centers of Onderon, and rupings are essential for transport and escape from the dangers of the dense jungle underbrush. Rupings nest in flocks atop the highlands of the Onderon wilderness.
  • Zakkeg: A full-grown zakkeg is a behemoth of vast proportions with a terrible temperament, and one of the top predators of an ecosystem renowned for its lethal fauna. Fully grown zakkeg are too massive and noisy to ambush even the most abysmally unwary creatures, as their travel through the jungle can generally be heard from kilometer away. As such, the only reason for the anyone to encounter a fully-grown zakkeg is if they are foolhardy enough to seek one out... 



Dxun, the Demon 


Although Onderon’s local fauna is infamous for its aggression, the monstrous beasts dwelling on the moon of Dxun are the true terrors of the system. Dxun is the largest of Onderon’s four satellites, and is covered by a dense jungle similar to that of the world it orbits. The similarity between the ecosystems of Onderon and Dxun can likely be attributed to a quirk of the moon’s orbit that brings its atmosphere into contact with that of Onderon once a year, allowing a few specially adapted life forms (such as the massive, flying rupings) to travel between them.
However, every terrible trait of Onderon’s wilderness is multiplied a hundredfold by the monstrous
beasts of the Demon Moon. From reptilian boma to the near-invisible maalraas, Dxun’s fauna are almost invariably aggressive predators capable of threatening or overwhelming even prepared and well-armed hunters. The unchallenged apex predator of the deadly moon is the zakkeg, a massive and ill-tempered quadruped species covered in thick armored scales capable of withstanding even concentrated blaster fire. Naturally, Dxun is rarely visited except by the most ambitious of big-game hunters. The Beast Riders of Onderon also exploit the Demon Moon’s strange orbit to send young warriors up on rites of passage, and to allow their skilled hunters to earn glory by testing themselves against the most terrible beasts they can find.

Sunday, March 29, 2015

Operation: Shadowpoint

SPOILER ALERT: If you are a player who has not played this game read no further as this contains in game spoilers, You have been warned.

You have seized Whisper Base, but there is plenty of work still to be done in order to turn the base into an asset for the Rebellion. The base is in disarray after your attack, with much of the equipment and ordnance damaged or expended, and the Imperial support staff is hardly available to assist you. If you intend to turn this operation into a real success, you’ll need to resupply the base with new equipment and find some agents who can help you maintain it properly. The base’s Signal Intelligence array should be able to provide you with useful information on valuable targets in the area, but you also need to keep an eye out for the return of Moff Dardano’s forces. He’s bound to discover the loss of Whisper Base eventually, and that’s a vulnerability he can’t afford. Sooner or later, the Moff’s forces are sure to come knocking.

With Lieutenant Sarev out of the way, Whisper Base is yours. Moff Dardano will eventually realize that his listening post is no longer active—still, you've won a great victory today, and a chance to prepare for the coming storm. Operation: Shadowpoint begins.

Although you have seized the Imperial installation on the planet of Onderon, once called “Whisper Base,” for the Rebel Alliance. Having killed  its commanding officer, Lieutenant Sarev, and dealt similarly with the remaining staff of the base. You now have access to a secret, off-the-books facility plugged into the Imperial communications network—a powerful resource for the struggling Rebellion. However, while the Imperial
bureaucracy at large does not have any knowledge of the base, your small group must still contend with its master and originator, Moff Dardano.

Onderon:
One of eight planets in the Japrael system, Onderon had a temperate climate, and was once home to a primitive race of Humanoids.

"Onderon? Nothing on that rock but monsters and beast riders." ―Tallo

Onderon had four moons. Dxun, the primary moon, once orbited very close to the planet, allowing some animals to fly between the planet and the moon. The other three moons were Dagri, Evas and Suthre.
The native Humans of Onderon struggled against the beasts, eventually gathering new technologies and building a huge walled city, Iziz, to protect themselves. Like the people of many other fringe worlds, the Onderonians had a distrust of non-Humans.









Take over at Whisper Base


SPOILER ALERT: If you are a player who has not played this game read no further as this contains in game spoilers, You have been warned.





Saturday, March 21, 2015

Nine years ago...

     Trank was inordinately pleased with herself as she slipped down the service corridors and back alleys of the city. She'd given Harry Gary the slip, which was no small feat, and she mused to herself that if Old Moldy knew what she was doing he would implode with rage. How many dinners had she sat through while her father, the general, ranted about rebel scum and unstable elements? Her mother was no better. Just this morning, Trank had forced herself to nod and look interested Mother droned on about the "right sort of people" and "making proper connections to advance", punctuated by bursts of "Honoria! Sit up straight" and "Play attention, Honoria!". Much as Trank hated her given name, there was no way she was going to share her real name with her parents. Harry Gary probably knew, but he was old, and bothersome, and he most likely thought it was a childish phase anyway, like purple hair or sparkly makeup.

     There were a lot of ways to singe Mother and Old Moldy's sensibilities, and Trank had tried more than a few, from raucous parties, to inappropriate companions, to edgy clothes and petty theft. This time though, she knew she'd landed on the best tweak to their noses ever. Trank slowed as she approached her destination, checking one more time to make sure she hadn't picked up any tails, hairy or moldy. From her vantage in the alley, the street appeared empty and she saw nothing suspicious about the warehouse in front of her. 

     This wasn't the first time Trank had attended a meeting of the Student's Correspondence Committee. She'd learned of the group from a friend of a friend, though she didn't get an invitation from him, even though she used all her charm and wiles. It wasn't until a few weeks later that her anonymous source slipped a note under her door with nothing but a time and address, signed SCC. Trank had been more nervous about that first meeting than she'd ever been about anything, but Garandok was away doing whatever it was he did when he wasn't following her around and being a nuisance and the Moldy-minion Old Moldy had assigned to watch her was one of the truly moldy and no challenge at all to escape.The meeting consisted of kids her age who hotly decried the failures of the reigning powers and intensely debated action strategies, such as letter writing campaigns to senators. At last meeting, Trank even led a discussion about the rights of subjugated species and how to bring about their full participation in the body politic, using Garandok as an example of a civilized Wookie person, not just a walking carpet to carry things.

     It was a few days after the last meeting when one of the fellows who hung around the perimeter of the group joined her in a lift and gave her the information for this assembly. That was a change. In the past, all the particulars had been delivered in notes, slipped under her door or tucked into her jacket pocket. But this meeting was special, because it wasn't just going to be the members of the SCC - this time a member of the rebellion had come to the city. Trank shivered with anticipation just thinking about meeting an actual rebel and set out across the street towards a door on the side of the warehouse.

     Security precautions were much tighter than in the past, with scans for weapons and tracers and requirement that at least two members vouch for anyone before they could leave the foyer and enter the warehouse proper. Inside, Trank made rounds, greeting SCC members she knew and receiving introductions to people from sister committees. The guy from the party where she'd heard about the committees was even there, though always a few groups away, so she didn't have a chance to catch up with him before the heavy metal clank of the doors sealing interrupted the gathering and the room stilled as people turned towards a person standing in a previously unlit and uninteresting corner.

     The woman in the corner looked like a service technician, someone who probably did messy things with wrenches and lubricant, a little shabby and a lot plain. But there was an intensity about her eyes that grabbed attention. And when she started speaking, she seized everyone.
Here in the core worlds, it's easy to make an abstraction of the war. It's easy to talk about ships and planets and rebels and soldiers as if they were pieces on a game board. Here in the core worlds, it's easy to imagine the war is far away, happening to people who aren't people at all. It's easy to imagine a war without destruction and blood and pain. Everything is so clean and busy here, it's easy to forget that the men and women who walk the corridors of power are ending whole civilizations, crushing cultures eons older than yours, enslaving children, and sucking a thousand worlds dry of their resources.
But the war is here too, you just don't see it. You choose not to see it. You explain away the execution of dissidents as the necessary removal of dangerous criminals. You walk past the goods at the docks, in the warehouses, in your stores and you never question their origin, never think of them as another person's stolen treasure. You choose to believe the trusted servant does your bidding out of love and loyalty and not as a bond for her family's safety. You listen to the propaganda, consume it, and you make it your reality. You are insulated and you are blind.
I am here to shatter your reality. The war is real. The pain is real. The blood and the death, the slavery and families torn apart are real. You don't have to chain yourselves to the empire's fiction. You can allow yourselves to see what is real. You can allow yourselves to act and change... 
     The woman stopped, interrupted by the hiss and rumble of a fusion cutter slicing through the sealed doors.
Betrayed! Run! 
Trank ran. Barreling into the dark portion of the warehouse, she dodged and wove, expecting a blaster bolt to bring her down at any moment. Unable to see, the sound of the pursuit echoing weirdly off the walls of the cavernous warehouse, Trank quickly became disoriented. She could hear boots getting closer and there was no where to go. 

     The boards covering a window she didn't even know was there were kicked in, and a huge ginger paw swept in and yanked her through it.